![]() The first being what is the object being retextured and what size is it in game. The size chosen depends on a number of factors. ![]() Most mod authors give different size options for thier textures, 512, 1k, 2k, 4k. A texture that makes the stone fences out of shiny perfect marble while the rest of the game keeps it's grayish end of the world feel then the texture added will be out of place and look horrible no matter how well made the textures are. When I choose textures and I have a choice between different mods supplying the same texture I look at not only the quality of the texture but how well it will fit into the gameworld. A mismatch between meshes and textures can cause things such as gaps or seams. ![]() If you have ever seen things in your game all a shiny purple you were missing the textures and seeing only the mesh. I think of them this way the mesh is the "frame" and the texture is the "skin". What you see on the screen in Skyrim can be broken down into two main parts, the mesh (.nif) and the texture (.dds). A small introduction to textures, what to look for and how to choose the best textures for your game and system. This guide is intended to help you make Skyrim pretty!.
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